![]() ![]() ![]() ![]() In comparison, Trails from Zero has a refined 2D visual style that holds up far better, and while it might be a case of personal preference, there is something very charming about its 2D character sprites that the 3D anime-esque models lack – but that isn’t the only area where Zero feels like a step-up. ![]() The characterisation of opposing groups and governments, their histories, corruptions, motivations and machinations gives the Trails series more of a real-world vibe than most JRPGs. Initially I thought the ‘regression’ of visuals from 3D to 2D would be an issue, but somewhat surprisingly, the opposite is true as Trails of Cold Steel‘s barely touched PS3 visuals feel more than dated compared to today’s standards with empty maps that characters refer to as ‘bustling with life’ and it wasn’t until the third entry (released on PS4) that this improved. Zero‘s story actually runs concurrently with the next arc of four games – Trails of Cold Steel – eventually culminating in an epilogue entry and the beginning of the ongoing arc that is due to start being localized next year.įor some reason Trails of Cold Steel was actually released before Trails from Zero in the West despite being released 4 years earlier, so I experienced the series backwards in terms of design and approach, as Trails of Cold Steel was originally released on the PS3 with 3D character designs, whereas Zero was 2D on the PSP. Divided into story arcs that follow different protagonists, the Trails series has four arcs (although reportedly only halfway the entire story) and Trails from Zero is the first game in the 2 nd story arc with two entries. ![]()
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